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 MAPA: Dingor Island

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Mensajes : 140
Fecha de inscripción : 01/08/2013
Edad : 34

MensajeTema: MAPA: Dingor Island    04/11/13, 09:01 am

Author: IceBreakr
Author Website: [Tienes que estar registrado y conectado para ver este vínculo]

Requirements: Lingor Island

Version: 1.0
Signed: Yes, serverkey included

Short description: This is an alternative desert version of Lingor.
________________________________________________________________

Dingor Island



Dingor Island

by
IceBreakr


Description:
Lingor Island is one of the most popular addons for Arma2/Arrowhead or Arma: Combined Arms pack.
But a lot of players still love to play in the desert as:
- it requires less powerful PC/GFX card
- AI can't sneak up on you using "special hearing and vision" powers
- you have a much greater chance to survive against chupacabras, predators and other mysterious creatures that lurk around this land

So I made Dingor!
As you can see Dingor is only an alternative desert version of Island Lingor. Everything else remains the same as on Lingor. You can even use other factions such as Duala's Molatia or Afrene.
Story goes that Molatia gave up on south Duala after decades of war and mounted a suprise attack on war-torn Lingor. They used special chemical agents to wipe out most of the vegetation and including a fair share of population, too. Enjoy the new war!

See the original readme_lingor.txt for rest of the info if you're not familiar with Lingor story and facts!

Note:
Missions for Lingor should work for Dingor, just resave them!


Features:
- island is *same* as Lingor v1.4 (or higher), except the satellite imagery, ground clutter and vegetation (jungle removed, much less vegetation all around).
- shortened roads to water in San Fernando and Encanto
- everything else remains the same
- it requires less powerful PC/GFX card in order to achieve high fps
- AI can't sneak up on you using "special hearing and vision" powers since there is no more thick jungle
- you have a much greater chance to survive against chupacabras, predators and other mysterious creatures that lurk around this land


Installation:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.


Included .pbo files:
dingor.pbo


Media:

[Tienes que estar registrado y conectado para ver este vínculo]

Known issues:
- all tickets still open at:
-> [Tienes que estar registrado y conectado para ver este vínculo]
-> [Tienes que estar registrado y conectado para ver este vínculo] (for units, not included with Dingor!)
- Super Tucano cockpit is not done yet, so use it for AI only... or with crosshairs/3rd view enabled
- some addons write to .rpt file couple of lines of warnings, but we elimited a lot of that - sadly not all
- smaller airports are not AI-capable for takeoff/landing, since there is no room for taxiways.
- you can drive through closed aircraft hangar doors with plane, but not other vehicles Smile


Changelog:
- island is *similiar* to Lingor v1.4 (or higher), except the satellite imagery, ground clutter and vegetation (jungle removed).
- shortened roads to water in San Fernando and Encanto
- everything else remains the same


Forum topic:
- BI forums



- Lingor Island

[Tienes que estar registrado y conectado para ver este vínculo]

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